Dense Real-Time Games
نویسندگان
چکیده
The rapid development of complex and safety-critical systems requires the use of reliable verification methods and tools for system design (synthesis). Many systems of interest are reactive, in the sense that their behavior depends on the interaction with the environment. A natural framework to model them is a two-player game: the system versus the environment. In this context, the central problem is to determine the existence of a winning strategy according to a given winning condition. We focus on real-time systems, and choose to model the related game as a nondeterministic timed automaton. We express winning conditions by formulas of the branching-time temporal logic TCTL. While timed games have been studied in the literature, timed games with dense-time winning conditions constitute a new research topic. The main result of this paper is an exponential-time algorithm to check for the existence of a winning strategy for TCTL games where equality is not allowed in the timing constraints. Our approach consists on translating to timed tree automata both the game graph and the winning condition, thus reducing the considered decision problem to the emptiness problem for this class of automata. The proposed algorithm matches the known lower bound on timed games. Moreover, if we relax the limitation we have placed on the timing constraints, the problem becomes undecidable. This work was partially supported by the MURST in the framework of the project ”Metodi Formali per la Sicurezza” (MEFISTO). The second author was also supported in part by the NSF award CCR99-70925, the NSF ITR award, by the SRC award 99-TJ-688, and by the DARPA ITO Mobies award F33615-00-C-1707. The third author was also supported in part by the NSF award CCR99-88322.
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تاریخ انتشار 2002